Resident Evil: Revelations Review
The PC implementation of resident evil: Revelations revealed in the test as the first real resident evil for a long time. With all his strengths. And weaknesses.
As Resident Evil: Revelations hit us in the Newsroom, we involuntarily rolled through the eyes. No wonder, after all, the developer Capcom with resident evil 6 and the action offshoot bekleckerte operation raccoon City last not just with fame. Fans were already by the end of the once glorious horror series.
But in February 2012, a game for Nintendo’s handheld console 3DS precisely attracted the attention of the resi trailer: Resident Evil: revelations. Because is using the survival shooter on the roots of the series, preferring subtle horror of the brutal action. Now Capcom goes to the PC implementation of the 3DS-Spiels. And we ask ourselves: revelations can repair scratched on reputation of the series actually on our favourite platform? And what about the technical implementation?
What happened so far
In 2004, the city Terragrigia built on the Mediterranean Sea is a flagship for the metropolis of the future. But it is over, as the terrorist organization Veltro sets out the entire area an insidious virus. The city is then razed to the ground.
A year later, which should B.S.A.A.-agent Jill Valentine and Parker Luciani on the coast strange carcass study, which are infected by a malicious agent – a relic of Terragrigia? But this is not the only problem, because soon we must make us ex-partner and series veteran Chris Redfield on the search after Jill’s, who disappeared on the mysterious cruise Queen Zenobia. A rogue, who suspected a link.
What promises the prelude, is held by the comprehensive around ten hours campaign. Revelations tells a consistently compelling story that is driven by elaborately animated cutscenes and holds some surprise ready. That revelations was originally a handheld game and 20-to 40-minute, perfectly suitable for the underground story morsels divides the twelve episodes to round, good for the PC version. As a result the new resident presents evil namely as a tautly told horror series that waits at the end of every episode with a motivating Cliffhanger. Revelations is lacking the enormous amount of resident evil 6 with his four campaigns in addition to co-op this however.
Only one in the
Playful revelations focuses on the early parts of the series, ahead in Resident Evil 4: we control all Jill (later other characters like Chris or Parker) from the perspective of the shoulder through mostly dark rooms and corridors, grazing the area for items and clues and create us with infected Gesocks.
Unlike as in Resident Evil 5 and 6 Capcom opponents but as cheap cannon fodder does. Instead, the zombies were distributed carefully sporadically in the levels. This ensures pleasant thrill in conjunction with the always acute shortage of ammunition and pleasantly reminiscent of the good old days of the resi. Annoying, however, that revelations but not one without or other action Insert comes out, where we minutes shoot at approaching enemies. This happens rarely, but still every time pulls us from the otherwise terrific horror mood.
As in the past search we meticulously every nook and cranny for ammo packs and medicinal herbs, what is fun and easier by hand through the new Genesis scanner. A pity, however, that Capcom has dramatically thinned the extensive and very motivating upgrading system for weapons and talents when compared to its predecessors. The developers have even completely deleted series typical combining red, green and yellow herbs.